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Showing posts with label Modern Warfare 2. Show all posts
Showing posts with label Modern Warfare 2. Show all posts

Friday, October 15, 2010

Medal of Honor Review

This is perhaps the most difficult review I've had to write during my tenure at Gamerology. I had high expectations for this series reboot. That isn’t to say that Medal of Honor didn’t meet some of them. In fact, that’s what makes it so difficult. Medal of Honor excels in some respects and feels antiquated in others. In hindsight, the pressure on development teams Danger Close and DICE was immense. DICE known for their stand-out Bad Company series, and Danger Close a small studio within EA Los Angeles tasked with breathing new and much needed life into the series single player campaign. The mission was clear. Take down Call of Duty. It’s no secret that EA is desperate to get a piece of the Shooter pie. Unfortunately, the likelihood of Medal of Honor meeting the lofty expectations of the gaming community and becoming a “Call of Duty killer” is nominal at best. This isn’t to say that the series isn’t on the right track. The new setting and focus are certainly a step in the right direction.

Medal of Honor takes place in the mountains of Afghanistan and portrays a conflict still very much a reality for the thousands of U.S. servicemen on the other side of the globe. Danger Close Studios has been very vocal about the U.S. military's involvement in the development of Medal of Honor. Direct input was provided from several tier one operators from the Special Operations community. Trailers were even created depicting the real life operators discussing their experiences. I can assure you that as far as authenticity is concerned, Danger Close has honored these warriors and their sacrifice. It's obvious that Executive Producer Greg Goodrich and his team are adamant admirers of the U.S. military and its Special Forces veterans. Definite care has been taken in attention to detail. The in game chatter between soldiers is spot on and specific to that branch of armed forces. So much so that players unfamiliar with military banter will often wonder what the hell everyone is talking about.

"Realism" is an increasingly debatable design choice in the FPS genre. Having a game present a plausible scenario filled with real world detail helps to ground the player and develop an emotional connection for the player. It's not enough to carry a game however. The majority of Medal of Honor is unfortunately run of the mill. There are a few points of high tension and intensity, but ultimately Danger didn’t pace the game accordingly. Games certainly need high and low points to create climaxes, but you should never be left feeling bored with what’s happening on screen. Modern Warfare 2 is certainly not a perfect game, but it did set the bar quite high for seat of your pants action. In reality, Operators aren’t in combat every moment they are in conflict. Countless hours are spent on reconnaissance and observation. That being said, I am not a Delta Operator, I’m an out of shape gamer from Long Island. The stealth portions of the game are numerous and feel contrived. You never feel at any moment like your cover will be blown. Throughout the entire campaign, you are paired with a fellow Operator that leads you around like a child. You rarely feel like you are in command of the situation. There are memorable moments on occasion. Shootouts will often have you wondering if you are going to make it out alive. You are always outnumbered 20 to 1 and your enemy is surprisingly accurate with their weapons. I can’t tell you how many times I was clipped with a single round headshot. However, even these moments become monotonous after awhile as it's the only real action scenario you encounter. You'll hunker down and defend a position against waves of enemies until you escape or are extracted. Playing on the PC version is easy enough as you can simply lean out from cover and pick off enemies as they pop out from cover. The sheer number of enemies can occasionally begin to overwhelm, but most experienced gamers won’t feel the heat unless on the hardest difficulty setting.

The development team is painfully aware of the success of Modern Warfare 2. So much so that Medal of Honor feels like a checklist of Call of Duty’s greatest moments. There is rarely a moment that hasn’t been done in some capacity and in many instances better by the well established franchise. Danger Close is so intent on following the Call of Duty formula they even opted to create a painfully short experience that clocks in at no more than 4 hours. If it takes you longer, you are either brand spanking new to shooters or you have no thumbs.
Medal of Honor features a limited HUD that is effective for immersion purposes, but often leaves you wondering where the hell you are supposed to go and what you are supposed to do when you get there. Visually, Medal of Honor is a mixed bag. The single player portion is running on a “heavily modified” version of the Unreal 3 engine. What that means, I can’t tell you. Despite modification the Unreal 3 engine is still apparent every time you switch between weapons and the texture loads a moment later. Character models aren't bad and most of the scenery is highly detailed and clean, but largely uninteresting and repetitive. I realize this is largely due to the Afghan mountain setting. However, many locales don’t feel fully realized with plenty of empty rooms and closed doors. There are rooms within Bagram Airbase that are not only completely unoccupied, but filled with darkness to cover up the fact. Detail is only applied to the route you must traverse during the extremely linear level progression. Some aspects of the game were given a great deal of attention and polish while others feel neglected and unfinished. That being said, areas of note include the stellar animations and realistic particle effects. The sound design inpercticular is praise worthy. The gun sound effects are by far the most believable I’ve ever heard. The team headed to an Army base and recorded the majority of the games sounds direct from the source. They even went so far as to record the weapon systems from varying distances to capture the uncanny crack a sniper rifle makes from a mile away.

The multiplayer portion of the game is actually the weaker of the two. It was developed by DICE. The gameplay feels like an unholy spawn of Call of Duty and Bad Company 2. The result is a game that has no identity. There are scarcely any maps at launch and even worse bugs will often result in players battling on the same map time and again without interruption. The classes are largely unbalanced and Snipers rule the battlefield. It’s a one hit kill pretty much regardless of where the round hits, and the effective range is limitless once high powered scopes are unlocked. DICE attempted to combat this by giving the Assault Rifle class an unrealistic effective range with nearly no recoil. Even sub machine guns are capable of sniper like accuracy. Close quarter combat is non-existent as players take turns trying to pick off tiny heads in the distance. Cover is deceiving as well. You are given the impression that you are completely safe with your entire body secure; meanwhile your opponent is viewing half your body hanging out begging to be targeted. Medal of Honor’s multiplayer will merely provide a distraction to those waiting for Black Ops release this November.

Medal of Honor isn’t a bad game. It just wasn’t able to meet the industry’s expectations and high standards. The shooter genre is a very crowded market and re-launching a franchise requires an exceptional offering in order to turn heads. It’s a step in the right direction, but major improvements to narrative, gameplay and pacing are going to be necessary to become king of the hill.

Rating: 7.0 out of 10

Monday, May 17, 2010

Call of Duty: Black Ops First Details

Treyarch has had the misfortune of being labeled the "other" Call of Duty developer ever since their first contribution to the franchise, "Call of Duty 3." Despite releasing excellent games for years, Infinity Ward always seemed to crowd the spotlight due to their industry changing AAA titles. Following Infinity Ward's highly successful though eternally defective "Modern Warfare 2," Treyarch is poised to take the mantle of top Call of Duty developer once and for all.

New details have been released via an exclusive with Official Xbox Magazine. Details are still scarce, but a few interesting details have been released already.

  • 4 player online Co-op will be available via a separate mode similar to "Spec Ops" from "Modern Warfare 2."
  • "Black Ops" will take place over a long period of time with Vietnam and Cold War era already confirmed. Locations will include Vietnam, Russia and Laotian.

  • New weapons include a cross bow as well as the ability to use secondary ammunition. Incendiary rounds are available for the shotgun and explosive tip arrows are selectable for the cross bow.
  • You'll play as at least two characters with U.S. forces already confirmed. The player will assume the role of a CIA back special operations force called the Studies and Operations Group.

  • There is a mission where you pilot a SR-71 Blackbird, providing reconnaissance to the ground troops below.
  • The same motion-capture technology as Avatar is being used. The characters will not only display gestures, but facial expressions and highly expressive line delivery.

A brand new trailer will debut during the NBA Eastern Conference Finals. Stay tuned here for all the latest details. Call of Duty: Black Ops is set for release on November 9th 2010.

Tuesday, February 23, 2010

The Customer Is Always Wrong

Call of Duty: Modern Warfare 2 was released nearly 3 months ago now. Since that time it's become the proverbial play toy of the hacking and modding community. The game has also had the misfortune of a growing list of bugs and glitches originating from the source code itself. To be fair, Infinity Ward has released a handful of patches since release to combat the most severe hacks and bugs including the infinite ammo and ice skating (think Ferrari without brakes) hacks, as well at the care package glitch resulting in unlimited amounts of the mystery box.

Naturally one would expect that Infinity Ward would approach it's loyal fan base with humility and appreciation. You'd be wrong. Robert Bowling, Infinity Ward's Community Manager, has made a mockery of community relations. He instructs fans to follow his personal Twitter page where you'll find a rambling of incomplete sentences answering a single suffering souls dilemma. Want to know what the question was? Just click the inquisitive users account and scroll through dozens of posts in an attempt to match the question to the answer. This is assuming of course the user hasn't deleted the question or set their account to private. If you do manage to find out the original question, Bowling's answer is short and sweet, containing just enough information to vaguely answer your question without providing any real detail. Too bad "Lost" is in it's final season or Mr. Bowling would have a future in television. If you are one of the chosen few that receives a golden ticket and gets an answer, then surely you are greeted with respect as a valued customer. Strike two. Bowling is often snide and defensive refusing to show the patience he asks of the gaming community. Lashing out with profanity and insults is rarely the correct course of action, however given the high expectations of Modern Warfare 2 and the accompanying record breaking sales, you think Bowling would choose not to fuel the fire. Here are a few examples of Rob's drawn out responses:

"@_Trems_ No problem."

"@Boyle111 I am."

"@Jayroo21 Correct. At least, that's the goal."


Thank you for the clarification Mr. Bowling. Perhaps now I can sleep soundly at night knowing that it's no problem, you are, and that Jayroo21 is correct about one of an infinite amount of conclusions floating in outer space. I knew I pre-ordered for a reason.

The worst is yet to come. Thus far, we've seen Infinity Ward's treatment of the gaming community on a large and more public scale. What about the die-hards in the Infinity Ward forums posting endlessly about the various problems needing resolution in "Modern Warfare 2?" Despite their best efforts, the community is usually ignored with little input from Infinity Ward staff. One can only wonder why Infinity Ward doesn't watch these forums more closely since these are the fans that are most aware of the bugs, glitches and hacks plaguing the game. I presume it's because Infinity Ward is already moving on to it's next project. They would have to push forward with any hopes of having a new game out to meet Activision's ludicrous release schedule (Guitar Hero 18 is no doubt in development somewhere). The staff realizes that fans like those in the forums are in the minority. Millions of gamers are clueless to the controversy with "Modern Warfare 2" and I'm willing to wager that a fair share of them aren't even aware that "World at War" and "Modern Warfare 2" are made by completely separate and unrelated developers. Infinity Ward now has at least two downloadable content packs to consider as well as plan the inevitable Modern Warfare 3. A small part of me hopes they do decide to abandon this game in hopes that the next will receive the polish necessary to warrant it's sales figures. Below are excerpts from the official forums by a staff member in the art department known as Hyphen_MW2.

Posted: Wed Jan 20, 2010 4:46 pm

"when most of the threads consist of someone berating us, what we do for a living, or how we do it, do you expect volunteers to come back and take it over and over? many may not know, but after i received several death threats and ridiculous comments being sent to me through all avenues, i decided to cut myself free. it's not in my job description to be here answering questions and getting reamed every which way."

Posted: Thu Jan 28, 2010 2:11 am

"since im not one to really bite my tongue quite as often as i should, i'm gonna go ahead and say it. flugtag, you have absolutely zero clue what you're talking about. i'm pretty sure you just started typing away and while flailing your fingers at the keyboard, some random ideas came about and you decided that it'd be cool to post it. you really have no idea and need to put the pity card away. you too spetznas. i'm sick of all these lame ass assumptions. jesus christ. now, with that out of the way, dungbeetle, i'm trying to ease it in there. i can't just walk up to the engineers and say, "ohay guyz! we needz to put in local search." local searching is considered a feature, one that i dont think you can simply put in by typing a few lines of code. and even if it was as simple as that, it has to get approved first. so, i'm easing into it. i've brought up your plight to a few people, it just needs to gain some more momentum. if you wanna know my opinion, i think taking some video of your games would be helpful. possibly a montage of connectivity issues from different people. hell, if everyone in the other thread could make one video and string it together in a vid i could fwd that to some people and itd make things a LOT easier on me. and an fyi for people, there are many fixes in the works. just because we aren't overly vocal about things doesn't necessarily mean that they aren't being made."

According to Infinity Ward, we should make videos of the in game bugs and send it to them. This is pretty amusing considering Hyphen has a fondness for stating that responding to fans is not his job. Why he should presume that making videos of bugs is our job, I couldn't tell you. I don't own a video recorder, but I think I might buy one now just to make Hyphen's life a little bit easier. It's good to know that besides having paper thin skin incapable of receiving criticism, Infinity Ward's staff also require bug reports to be eased in with KY jelly in order to gain the "momentum" necessary to fix a broken game. At least they aren't being "overly vocal", because God knows fans hate hearing from the developers about upcoming patches for the game they blew their Christmas money on. Perhaps there is enough left over for Battlefield: Bad Company 2 due out March 2nd for the Xbox 360, Playstation 3 and PC.

Thursday, December 3, 2009

Call of Duty: Modern Warfare 2 Review

The most highly anticipated game of 2009 has finally been released to a rabid gaming public salivating at the bit for more modern warfare. Developer Infinity Ward has crafted a memorable and addicting experience in less than two years from the previous installments release. This in and of itself is an incredible feat and one that should be highly commended. Despite Infinity Ward's best efforts, the short comings of a short development cycle are still evident.

Modern Warfare 2 is split into three distinct experiences featuring Campaign, Spec Ops and Multiplayer. The Campaign mode is a non stop adrenaline ride that is as exciting as it is hard to follow. There is seemingly an endless array of breath taking gameplay moments from the moment you begin your journey to the instant the credits roll. Modern Warfare 2 is by far the most cinematic of the Call of Duty series to date. This provides a strong emotional connection, but ultimately fails to deliver the same experience crafted in Call of Duty 4. The sense of authenticity and realism that made the former so unique has been replaced with a narrative that is pure Hollywood. The plot of the game is largely unbelievable and filled with confusing twists and plot holes. This is mainly due to the fact that much of the story driven dialogue is presented while you are desperately fighting for survival. It's difficult to grasp the situation when your main concern is the barrage of RPG laden OpFor hell bent on introducing you to your maker. Nevertheless, the action is intense and exciting and there is never a feeling of "I can't wait until this is over." Coincidentally, the experience will be over before you know it and you will indeed be pining for more. In what appears to be a seemingly cheap tactic, the difficulty has been increased in an effort to lengthen the disappointingly short campaign. If you are an avid FPS player, expect a five hour run through on even the Hardcore setting.

Modern Warfare 2 features visuals with a noticeable improvement over Call of Duty 4. The graphical jump is most noticeable on the PC as long as you have a powerful rig to max out the settings. However, the current generation of consoles is starting to show their age with inferior textures and anti-aliasing. Draw distance is not particularly impressive in either the campaign or multiplayer. It is most obvious in multiplayer given the increased map sizes. Diverse character models are another casualty of a tight deadline. One need only play the now controversial airport mission where you attempt to infiltrate Vladamir Makarov's terrorist organization. The opening scene features civilians crowded together in an airport terminal. I counted only a handful of models with matching clothing in a scene that features easily a few dozen non-playable characters. Immersion was instantly broken and the gruesome scenario that unfolds loses some of its shock value.

Spec Ops easily steals the show with two player Co-op missions that feature exciting and unique scenarios that are a blast to play through with a friend. The Spec Ops mode is roughly the same length of the Campaign, but it doesn't feature a story element. These are purely combat missions, many of which are inspired by memorable scenes from both Modern Warfare games. Should you fail to achieve your objective, be prepared to restart from the beginning. This creates a tension and sense of urgency that actually adds to the experience. Missions are usually brief and restarting a level due to mission failure doesn't become an issue until the later missions.

The multiplayer is by far the largest portion of what Modern Warfare 2 has to offer. In many ways it improves upon the near perfect formula created in the last chapter of the franchise. Unfortunately the added features may prove to be overkill. The additional kill streaks are great fun for the possessor, but have the ability to quickly disrupt balance. Gameplay is faster and deaths are nearly instantaneous in Modern Warfare 2. Controlling the more powerful kill streak rewards can create a devastating onslaught that can cripple a team without much hope of retribution. Spawn points are another area that needs attention. You will often be spawned in the same exact place you were gunned down giving your opponent an opportunity for easy seconds. Furthermore, hit detection feels a bit off which is most noticeable when sniping. Many times a shot will be fired directly into an opponent’s chest without the shot even registering a hit. The game is heavily populated at the moment and very few matches don't exhibit game hindering lag even with a high speed internet connection. Lastly and probably most unfortunately, many of the bugs from the original Modern Warfare make their way into the sequel. In true Call of Duty fashion, it is all too easy to get stuck in a street sign or barrel with the only option being a cooked frag grenade to queue a respawn. If your out of grenades, be prepared to wait until an opponent puts you out of your misery. Glitch spots are even more rampant then before and are seemingly encouraged by Infinity Ward based on the level design. There isn't anything more frustrating then being sniped from the top of some building you can only get to if you jump off your team mates head, spin 3 times and click your heels. Despite several set backs, the multiplayer is incredibly addicting and one that could become unequaled given a few much needed updates.

Modern Warfare 2 is a must own for any gaming fan, though this time the bar has not been set quite as high. It is an exceptional game that is a victim of circumstance. It brings to mind what truly could have been possible if Infinity Ward was given time to fully realize their vision. Given the record shattering first day sales, I don’t expect Activision to have a change of heart anytime soon.

Rating: 8.5 out of 10.0








Tuesday, October 27, 2009

Modern Warfare 2 Special Ops AC-130 Gameplay

Here is footage of 2 player co-op featuring a man on the ground, and a 2nd player controlling the devastating AC-130 gunship from the skies. There are over twenty Special Ops missions included in the game. If they even come close to what is seen here, we are all in for one wild ride.

Thursday, September 24, 2009

Modern Warfare 2 Leaked Single Player Footage!

SPOILER ALERT!

Brand new footage has been leaked of the Rio de Janeiro mission from Modern Warfare 2. This is a full length video featuring over eight minutes of heart stopping action! The new vertical element of combat is very much on display and it looks exilerating. The in game cut scene at the beginning is shocking and will certainly elicit an emotional reaction from even the most battle hardned FPS junkies.

Wednesday, September 16, 2009

Official Modern Warfare 2 Xbox 360 Announced!

So Yeah, under the radar or WHAT!? A sick looking custom Modern Warfare 2 console, two black controllers, the game, and a 250GB HDD. Buyers get everything included for only $399.99. The extra controller and game would set you back $110 alone. And a 250 GB HDD! That's more than double whats available now! Oh man, I want this bad.


Tuesday, September 1, 2009

Modern Warfare 2 Uncut Multiplayer Gameplay!

As promised by Infinity Ward, here is a brand new uncut multiplayer video. The video is chalk full of little details that I'm sure will be analyzed to death in the coming days. Why not get a head start on the competition with a brief overview?
  • Riot shield is in full view and being used to protect the flag bearer
  • New name tag system of identifying who you killed
  • Brazilian Militia is a playable faction
  • Multiple kill streak rewards on display including UAV, Predator Missile, and Air Drop
  • Kill streak rewards are no longer limited to numerically odd intervals
  • Several new guns including AA-12, TAR-21, SCAR-H w/ Bling, MP5K and UMP45 w/ extended mags
  • New host migration system is on display
  • Throwing knives are confirmed

Let us know if you notice anything else hidden within the brief, but loaded new video.

Thursday, August 27, 2009

Modern Warfare 2 Gameplay Leak!

I'd apologize for focusing largely on Modern Warfare 2 as of late, but something tells me you don't mind. Perhaps it's because it's the biggest game of the year and quite possibly of all time. New info on Assassin's Creed 2 coming soon as well new Halo: ODST multiplayer gameplay. That is if you don't have a heart attack from the excitement of the aforementioned video below.

Tuesday, August 25, 2009

Double your Deagle, Double Your Fun


It has now been leaked that dual wielding will now be possible in Modern Warfare 2. Whether limited to the campaign or multiplayer has yet to be officially confirmed, although Infinity Ward's Robert Bowling has eluded to akimbo being available in both. Right now there is confirmation that the dual-wielding will be limited to side arms, however side arms are now no longer limited to pistols. Dual Knife?

Don't worry, you won't be able to duel wield like Mr. High Pants in the picture. I'm pretty sure if he started shooting the momentum would knock him over.

Friday, August 21, 2009

Modern Warfare 2 Gets an Upgrade

Yesterday I featured a pair of Modern Warfare 2 screenshots from Gamescom 2009. Today, Robert Bowling of Infinity Ward has released an enhanced version of the image featuring Captain "Soap" McTavish. The brand new streaming texture technology is on display and it looks spectacular. This seemingly puts to rest any doubt as to whether the sequel would feature a noticeable graphical leap. Below is yesterday's low resolution image along with the just released high resolution image featuring the new streaming technology.

With Streaming Texture Technology



Without Streaming Texture Technology

Thursday, August 20, 2009

Gamescom 2009 Highlights

Hey there game fans. I'm checking in today with a few highlights from this year's Gamescom convention. This is the convention's inaugural year; However, it is in actuality a re-branding of the Leipzig convention. Gamescom has a new location in Cologne, Germany to go along with its new and peculiar name. Below are some of my personal picks of the more noteworthy exhibitions.

Mass Effect 2



Mass Effect 2 comes out of the gates with a brand new trailer, showcasing a notorious mining facility named Omega. The facility is mercenary-controlled and is a veritable sin city, complete with exotic dancers and gambling. Mass Effect 2 looks gorgeous and with the new improvements to gameplay, this promises to be one of the best titles of 2010. As a side note, if you've never played Mass Effect in HD, you don't know what you're missing.

Uncharted 2: Among Thieves



Naughty Dog has done a terrific job of keeping Among Thieves in the public eye (Infinity Ward could learn a thing or two). A steady stream of trailers, combined with last month's killer closed beta, has rocketed this title to the top of my winter 2009 most wanted list. The new Gamescom trailer showcases the state-of-the-art graphics and gameplay that you've come to expect from Naughty Dog. Uncharted 2 features the most life-like and expressive character models I've ever seen in a game to date. With the ever shrinking list of Playstation exclusives, this is definitely not one to miss.

Call of Duty: Modern Warfare 2





I know what you're thinking: "Only two screenshots!?" I couldn't agree more. Infinity Ward has really dropped the ball as of late. I know this is considered blasphemy these days, but I like to call them like I see them. This is Europe's premier gaming convention and only two screenshots are released to the public. The images can certainly be considered eye candy, but they don't showcase anything we haven't seen already. The Special Ops mode was apparently demo-ed for the press, but nothing has been made available to consumers as of yet. On the upside, Robert Bowling has stated that we can expect a brand new multiplayer perk trailer sometime next week.

Castlevania: Lords of Shadow



Fact: You involve Hideo Kojima in your game development, you get a kick ass game. Even if Kojima just used the game disc as a coaster for his morning smoothie, his magical gaming dust would sprinkle all over it and make it a kick ass game. Can you tell I'm a fan? Not much is known as of yet, but if this extended gameplay trailer is any indication, we have a hit on our hands.

Battlefield: Bad Company 2



No two ways about it, this game is going to be a lot of fun. Although Battlefield: Bad Company 2 does not have the mass appeal that Modern Warfare 2 does, it will certainly provide a compelling alternative. The new multiplayer looks fantastic featuring Destruction 2.0 and a new level of team gameplay. Who knows, it may even give Modern Warfare 2 a run for its money.

Fable III



Finally, we have the official announcement that Fable III is in development at Lionhead Studios. The trailer is purely a teaser and barely worth mentioning, but it is a welcome addition all the same. It's nice to see that the franchise will continue on Microsoft's current generation Xbox.

Stay tuned for more from Gamescom 2009 as information becomes available.

Thursday, August 13, 2009

Modern Warfare 2 Character Models

Here are a pair of little known screenshots from Modern Warfare 2. These photos appear to be screen captures from the original full length trailer released a few months ago. I haven't seen them posted on many gaming sites and I think they showcase the new character models in Modern Warefare 2 quite well. Both screenshots feature special forces operators with authentic weapon and gear loadout.

UPDATE:

It appears the images are promo shots for the Special Ops mode!

British S.A.S. Operator



U.S. Special Forces Delta Operator

Thursday, July 23, 2009

Uncharted 2 Gets Dated and Modern Warfare 2 Multiplayer Footage On The Way

Hello Everyone. Thanks for checking out Gamerology: The Science of Gaming. I'm Jonathan, the other self-proclaimed gaming genius that haunts this website. I don't think I'll post my resume (ala The Marc), but rather let my rhetoric speak for itself (I'm too lazy).

In a surprising turn of events, Uncharted 2: Among Thieves receives a rather early release date. It is currently slated for an October 13th release. While I don't believe this is the title to save the PS3 from abysmal sales figures, I do believe it is going to be one of the best exclusive offerings from Sony since the console's release in 2007. Of course that is a veritable no-brainer since the original Uncharted: Drake's Fortune was a fantastic game and one that must be played by anyone with a Playstation 3. This time around, Among Thieves receives a graphical facelift (no small feat considering the stellar graphics in Drake's Fortune) and even more heart-pounding action sequences. For those of you who have yet to see the game in motion, I've included the E3 demo presented at the Sony press conference. Warning: You may need a bib to catch the drool.




I also have some news regarding a rather small indie title called Modern Warfare 2. According to Robert Bowling of Twitter.com/Fourzerotwo, filming will commence shortly for the Modern Warfare 2 multiplayer unveiling. August looks to be the promise land for Call of Duty enthusiasts.

That's all for now, but if you are suffering from summer gaming blues, be sure to check out Fight Night Round 4, Ghostbusters and Infamous. That should hold you for a while.