Thursday, May 27, 2010
The Digital Vine - 5/27/10
Cincinnati Bengals wide receiver Chad Ochocinco has made an interesting offer to Treyarch's Community Manager Josh Olin. He's willing to cough up an entire season worth of home game tickets (an estimated $3000 value) in exchange for an advanced copy of "Call of Duty: Black Ops." Olin responded with an offer for Ochocinco to visit the Treyarch studio's and get an early taste of the game behind closed doors. No word on whether or not he accepted the offer. In an amusing side note, Chad also petitioned Infinity Ward's Robert Bowling which obviously didn't yield any results.
President of Sony Computer Entertainment Europe Andrew House has revealed that plans are in motion for a premium version of the Playstation Network. House assured fans that the current free version of PSN will remain unchanged. No details yet on pricing or what the premium version will offer. Cross-game chat seems like a good place to start.
Mark Hammill has just revealed that he will no longer portray famous Batman villain The Joker following his work on Batman: Arkham Asylum 2. Hammill's words were a bit cryptic stating, "this will be my last, there's no question about that." The actor made famous by depicting Luke Skywalker in the original Star Wars trilogy, went on to lend his voice to the fan favorite villain for over twelve years.
Wednesday, May 26, 2010
Killzone 3 Announced!
Thursday, May 20, 2010
The Digital Vine - 5/20/10
Bioware is releasing a patch for Mass Effect 2 on the Xbox 360. The most notable improvement is the increased planet scanning speed. The often tedious task has series fans split on wether the mechanic should even be in the game in the first place. Below you'll find the entire list of fixes in the patch notes.
• Scanning for minerals has been optimized
• Fixed an issue with marking all entries as viewed in the Journal
• Fixed an issue relating to text and the menu screen
• Fixed an issue relating to players starting a new game and loading a save
• Fixed multiple issues when loading a save containing DLC when DLC isn’t present
• Fixed an issue with ammo flashing when it can’t be picked up
• Fixed an issue with crosshairs
• Fixed an issue with Grunt’s Fortification power
• Fixed an issue with enemies and cover
• Fixed an issue where players could receive additional talent points
• Fixed an issue where squad members would overwrite ammo powers the player had assigned them
Heavy Rain is one step closer to becoming a feature film. Production company Unique Features is reportedly about to seal the deal having beat out all other bids. While at New Line, company executives Robert Shaye and Michael Lynne previously produced Peter Jackson's The Lord of the Rings films and the Nightmare on Elm Street series.
Wednesday, May 19, 2010
Call of Duty: Black Ops World Debut Trailer!
Monday, May 17, 2010
Call of Duty: Black Ops First Details
New details have been released via an exclusive with Official Xbox Magazine. Details are still scarce, but a few interesting details have been released already.
- 4 player online Co-op will be available via a separate mode similar to "Spec Ops" from "Modern Warfare 2."
- "Black Ops" will take place over a long period of time with Vietnam and Cold War era already confirmed. Locations will include Vietnam, Russia and Laotian.
- New weapons include a cross bow as well as the ability to use secondary ammunition. Incendiary rounds are available for the shotgun and explosive tip arrows are selectable for the cross bow.
- You'll play as at least two characters with U.S. forces already confirmed. The player will assume the role of a CIA back special operations force called the Studies and Operations Group.
- There is a mission where you pilot a SR-71 Blackbird, providing reconnaissance to the ground troops below.
- The same motion-capture technology as Avatar is being used. The characters will not only display gestures, but facial expressions and highly expressive line delivery.
Thursday, May 13, 2010
Halo: Reach Beta Impressions
Right off the bat let me just say that the game is stunning. Halo: Reach multiplayer looks better than most games single player campaigns. Textures are crisp and colors are vibrant. There is a ton of detail in this game. Bungie re-tooled Reach from the ground up and it's evident in every frame. The particle effects are vivid and there is no texture pop in to speak of. This is what Halo 3 should have looked like. I can't wait to see what's in store for the single player campaign.
After you get accustomed to the new visuals, you'll start to notice the various and subtle changes in gameplay. The first thing that becomes apparent is the option of choosing load-outs. Players will be able to choose roles to build strategies. You can take on the role of a hulking juggernaut and use temporary invincibility to draw the attention of your enemies. Meanwhile, your team mate can use their invisible cloaking ability to flank the ability with a well placed grenade or assassination. The assassinations themselves are totally new to the series and as far as I'm concerned are a welcome addition. There's something so satisfying about sneaking up behind your opponent and bring them down with a stealthy knife kill or swift neck snap. Be forewarned, you are completely vulnerable during the animation and can fall victim to the same fate you've just dealt out.
Combat techniques from Halo 3 aren't going to work this time around. Health packs are back in a big way and if you plan on staying alive they quickly become a necessity. Grenades now have physics and are no longer lobbed in a perfect arch. They also feel heavier than in past incarnations and as a result, Hail Mary throws down map aren't really possible. In addition, battle rifles are much weaker then in the past. Emptying a clip and then following it up a well placed melee bash won't take your enemy down. It's going to require team work to take the other team down. There are other more deadly weapons scattered about the map and controlling them will be the key to victory. That being said, the playing field is initially level as load-outs don't allow for weapon customization in most game modes. The special abilities are what makes each class unique. The only time this changes is in the just released "Invasion" mode where various weapon load-outs become available as the match progresses.
Customization in Halo: Reach doesn't end there. You'll be able to earn credits from fragging successfully which can be used to unlock armor variants. You'll be able to customize your warrior to your liking complete with color and symbol selection. Expect to see a few pink Spartans dealing death from time to time. It is unknown if customization will be deeper in the final release, but as it stands it's fairly basic and isn't much of a progression over Halo 3.
I highly recommend taking the Halo: Reach beta for a spin. It is currently slated to run until May 18th, but Bungie may decide to extend the duration as needed. Bungie still has the best match making to date and lag is far less an issue in Reach than in other contemporary shooters. Enjoy it while it lasts as we won't get another taste until Halo: Reach is released this September.
Wednesday, May 12, 2010
The Digital Vine - 5/12/10
A Microsoft Executive has revealed that Project Natal will be released sometime in October. The exact date will be revealed at next month's E3, but at least the time frame has been narrowed. Project Natal is a controller free motion sensing device in which gamers interact using their bodies. No details yet on pricing.
EA has announced a new and controversial method of combating used game sales. The publisher will issue one-time use Online Passes with all of their new sports games. The passes will only be issued when the game is purchased new. Players with used copies wishing to gain access to online features will have to pay an additional $10 fee. No word on whether this policy will eventually make it's way over to other game genres.
Monday, May 10, 2010
Little Big Planet 2 Confirmed!
Monday, May 3, 2010
Demo Round Up - 5/03/10
Split/Second
I was eagerly awaiting the chance to get my hands on Split/Second. I'm a big fan of Black Rock Studio's last release, Pure. It featured addictive gameplay, simple controls, and a large assortment of off the wall tricks. Split/Second promised to deliver a similar fantastical experience with hot cars traveling at blinding speeds. The gameplay revolves around the ability to trigger environmental changes in order to trip-up your opponents. The demo features one track, one car and one race. For those of you who have a tough time making decisions, this demo will be easy on the nerves. Split/Second is based around the premise of a television reality show in the same vein as the film "Death Race." However, it isn't violent or gory in anyway. This is a Disney game after all. The objective is to fill your momentum meter by drifting around turns, and drafting by driving directly behind other racers. Once the meter is full, you can execute environmental hazards to take down opponents. The Tier 2 takedowns are often spectacular and include crashing jumbo jets and helicopter missile attacks. Split/Second is the sort of game that can interest gamers that aren't even particularly big fans of the racing genre.
Verdict: Download it!
UFC Undisputed 2010
This one is a tough nut to crack. I can see that the bones of the game are strong. Somewhere in there is a strong and competitive fighting game, but the presentation in the demo is terrible. UFC Undisputed 2010 assumes you are a well-learned MMA fan with knowledge well above that of the average gamer. I'm not even foreign to UFC and I had a difficult time working through the controls and fighting styles. For every situation there is a unique set of actions depending on offense or defense. This is confusing and more often than not has you button mashing hoping to gain the advantage. There is an action list included, but it requires you to sift through an endless array of menus to find the exact situation you are currently in. More often than not the computer opponent made me tap in 20 seconds. I won a few of the bouts thanks to slamming the punch button until the other fighter was napping on the mat. If you've mastered UFC Undisputed 2009 you are going to have a much easier time in the octagon. Hopefully the full release will feature an in-depth traning mode to break-in newcomers to the franchise.
Verdict: Skip it!